Reflective Robotics, a pedagogical approach that integrates Human-Robot Interaction (HRI) into design education, bridging robotics, artistic interpretations of technology, and somaesthetics.
TAIKABOX
Choreographer Tanja Råman and video artist John Collingswood, founders of TaikaBox, lead an association dedicated to creating new ways to experience dance and were instrumental in developing the EUDanceHack.
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Central European Dance Theatre (CEDT)
Réka Gerlits, the general manager and production manager of CEDT, connects students with the Dance Hack methodology, guiding them through cooperative body exercises. She helps them add a message, dynamic, goal, or narrative to their movements, transforming physical expression into meaningful interaction.
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Dr Renata Dezso
Our approach is embedded in Research through Design (RtD) methodologies and co-design principles, aligned with maker practices
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Kalman Tarr
Integrating graphical programming environments we facilitate non-engineers' entry into robotics education, enabling them to intuitively explore and shape robotic behaviors.
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In Spring 2025, we will deepen this somaesthetic approach through a collaborative project with EUDanceHack, led by Taikabox and the Central European Dance Theater. EUDanceHack is a collaborative project realized in partnership with TaikaBox (Finland), Central European Dance Theatre (CEDT), and Developing Art (Romania), co-funded by the European Union. The first stage took place in Oulu in May 2024, followed by the second in Budapest in November 2024, with the final stage set to take place in Bucharest with Developing Art in Spring 2025.
Visit EUDanceHack here!
our educational approach
As lecturers with expertise in media and product design, we work at the intersection of design culture, contemporary technology and HCI to develop a curriculum that cultivates opportunity-driven innovation. Grounded in Jeff Conklin’s (2005) concept of wicked problems and Donald Schön’s (1983) notion of reflective practice, we recognize that co-design requires adaptive, iterative strategies—dynamic, nonlinear explorations—to address complex, ambiguous challenges. By integrating physical interaction as a core component of learning, we emphasize embodied cognition as a foundational principle in creative robotics education.
Stay tuned—more information coming in Spring 2025!